Subclasses for The Black Hack

I really, really like the subclasses that Dyson Logos came up with for B/X, so I updated them for The Black Hack and use them in my game. I’ve sent these out before to the Tenkar’s Tavern mailing list, but I feel like having these online somewhere would be more useful.

Clerics

Based on https://rpgcharacters.wordpress.com/2013/06/06/random-thursday-d12-cleric-subclasses/

  1. Paladin – Can wield weapons with sharp and pointy bits
  2. Heretic – At each spell level replace one cleric spell with a spell from the same level conjurer spell
  3. Elementalist – Can also turn elementals as undead
  4. Dragon-Priest – Can Tell and Dominate dragons, drakes, wyverns and other associated creatures (and potentially kobolds) as an evil cleric controls undead.
  5. Dervish – Can frenzy in battle 1/day: +1 AP, -1 to hit, +1 damage
  6. Divine Light – Turn undead at +2 levels
  7. Healer – +1 hp / die on all healing spells
  8. Priest – +2 caster levels, cannot wear armor, can only wield clubs, staves and daggers.
  9. Penitent – d10 hit die
  10. Zealot – -1 to hit & +1 damage opposite alignment (Chaos / Law -or- Chaos/Evil, choose one)
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one

Dwarves

Based on https://rpgcharacters.wordpress.com/2013/06/13/random-thursday-d12-dwarven-subclasses/

  1. Hammer-Brother – Nat 1 with a hammer stuns foe one round
  2. Troll-Hunter – -1 to hit and +1 damage against ogres & trolls
  3. Phalanx – +1 AP from shields
  4. ShieldBreaker – -3 to hit armored or shielded enemies
  5. Deep Sentinel – Infravision out to Distant
  6. Tunnel Shooter – -1 to hit and +1 damage with crossbows, can wield a crossbow in melee
  7. Iron-Born – d12 hit die
  8. Rune Binder – Cast 1 cleric spell per day, max spell level = 1/2 class level
  9. Rune-Bound – Additional -1 on all saves
  10. Battle Rager – +2 to hit and -2 damage on the first round of combat, -1 penalty to AP at all times
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one

Elves

Based on https://rpgcharacters.wordpress.com/2013/06/20/random-thursday-d12-elven-subclasses/

  1. Guardian – Can track in the wilderness
  2. Eagle-Eye – -2 to hit with bows
  3. Woodland Ghost – Advantage to be unseen and unheard in the wilderness
  4. Arcane Mercenary – -1 to hit and +1 damage with swords
  5. ManHunter – -1 to hit and +1 damage against humans and orcs
  6. Blessed Visionary – Cannot wear armor, cast Augury 1/day per 3 levels, Cure Light Wounds 1/day per level
  7. Dragon Knight – -1 to hit, +1 damage and AP while mounted
  8. Arcane Archer – 1/day/level can cast spells on arrows and then shoot the arrow the next moment, spell effect centers on the arrow when it hits the target, or is lost if the arrow misses the target.
  9. Eldritch Swordsman – As the arcane archer, above, but using a sword instead of arrows.
  10. Kale Nobility – -1 reaction roll bonus
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one

Warriors

Based on https://rpgcharacters.wordpress.com/2013/06/27/random-thursday-d12-fighter-subclasses/

  1. Hunter – Can track in the wilderness
  2. Swashbuckler – +1 Ap in chain or lighter armor
  3. Hulk – +2 melee damage, -1 initiative
  4. Berzerker – Can frenzy in battle 1/day: -2 to hit and +2 damage
  5. Archer – -1 to hit and +1 damage with bows
  6. Militia – -1 to hit and +1 damage with crossbows and polearms
  7. Marine – +1 AP in leather armor, -1 to hit and +1 damage with club and cutlass
  8. Horseman – -1 to hit and +1 damage from horseback, good judge of horseflesh (roll mount hit points twice, take the better)
  9. Pit Fighter – Can treat off-hand weapon as a shield
  10. Sentinel – Advantage to detect surprise
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one

Halflings

Based on https://rpgcharacters.wordpress.com/2013/07/04/random-thursday-d12-halfling-subclasses/

  1. Burglar – Can pick locks as a thief
  2. Featherweight – Climb walls like a thief, takes half damage from falls
  3. TallFellow – Can wield larger one-handed weapons like long swords
  4. Underfoot – +4 AP vs large opponents
  5. Traveler – -1 hear noise, can travel 25% further per day overland than normal.
  6. Brewmaster – Can make a copy of a potion for 1/2 the normal cost & time to make one.
  7. HoleWarden – Advantage to detect surprise
  8. Barbarian – +2 melee damage, cannot wear armor heavier than leather.
  9. Stalwart – -2 on saves versus fear and mind control, grants 1 companion the same bonus (companion is chosen once per day and remains in effect for the rest of the day).
  10. Outrider – -1 to hit and +1 damage from horseback, good judge of horseflesh (roll mount hit points twice, take the better)
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one

Conjurers

Based on https://rpgcharacters.wordpress.com/2013/07/11/random-thursday-d12-magic-user-subclasses/

  1. Warlock – 1d3 damage, 60′ range magic blast at will
  2. Sensitive – Detect magic by touch
  3. Savant – Identify magic items – takes 1 hour and 100 gp
  4. Scribe – Can copy a scroll for 1/2 the normal cost & time to make one.
  5. Alchemist – Can make a copy of a potion for 1/2 the normal cost & time to make one.
  6. Seer – Cast Augury 1/day per 3 levels
  7. Witch-Hunter – -2 on saves versus spells
  8. Two-Fisted Sorcerer – Can cast two spells in one round 1/day
  9. God-Touched – At each spell level replace one magic user spell with a spell from the same level cleric spell list.
  10. Guardmage – Can wear leather armor
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one

Thieves

Based on https://rpgcharacters.wordpress.com/2013/07/18/random-thursday-d12-thief-subclasses/

  1. Bounty Hunter – -1 to hit and +1 damage against his own race
  2. Dungeoneer – Advantage when trying to detect traps
  3. Butcher – Increase backstab damage to 3d6 / 3d4 + the Thief’s level damage
  4. Scout – +1 initiative, -1 hear noise
  5. Fence – -2 on reaction rolls to buy and sell goods
  6. Guild Thief – -1 to open locks and pick pockets
  7. Thug – d8 hit die
  8. Knife Artist – -1 to hit and +1 damage with daggers
  9. Outcast – +1 on reaction checks, +1 weapon damage
  10. Arcanist – Cast magic user spells as a magic user of 1/3 level. Cannot wear armor.
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one

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